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	<channel>
		<title>ألعاب أونلاين</title>
		<link>https://drgemy.ucoz.com/stuff/</link>
		<description>ألعاب أونلاين</description>
		<lastBuildDate>Fri, 20 Aug 2010 14:39:12 GMT</lastBuildDate>
		<generator>uCoz Web-Service</generator>
		<atom:link href="https://drgemy.ucoz.com/stuff/rss" rel="self" type="application/rss+xml" />
		
		<item>
			<title>لعبة جميلة</title>
			<description>&lt;SCRIPT LANGUAGE=&quot;JavaScript&quot;&gt;

// ---- Make array
function MakeArray( n){
 this.length = n;
 for (var i = 1; i &lt;= n; i++) { 
 this[i] = 0 
 }
 return this
}

// ----- poor man&apos;s random number
var d0 = new Date();
var r0 = d0.getSeconds();
function poor_rand(){
 d1 = new Date();
 r0 = (r0 * r0 + r0 + d1.getSeconds()) % 3721 ;
 return r0 % width_n;
}

// ---- Parameters of game
var height_n = 8;
var width_n =5;

// ---- state of game
var enemy = new MakeArray( width_n); // enemy positions
var wtime; // wait time
var score; // points
var gameover; // in case of gameover set to true

function gamememe(){
 // ----- Make the battlefield.
 document.write( &quot;&lt;FORM NAME=&apos;fm1&apos;&gt;&quot;);
 document.write( &quot;&lt;INPUT TYPE=&apos;text&apos; NAME=&apos;message&apos; SIZE=20&gt;&quot;);
 document.write( &quot;&lt;/FORM&gt;&quot;);
 document.write( &quot;&lt;FORM NAME=&apos;fm2&apos;&gt;&lt;TABLE&gt;&quot;);
 for( var i=0; i&lt;height_n; i++){
 document.write( &quot;&lt;TR&gt;&quot;);
 for( var j=0;j&lt;width_n; j++){
 document.write( &quot;&lt;TD&gt;&lt;CENTER&gt;&lt;INPUT TYPE=&apos;radio&apos;&gt;&quot;+
 &quot;&lt;/CENTER&gt;&lt;/TD&gt;&quot;);
 }
 document.write( &quot;&lt;/TR&gt;&quot;);
 }
 document.write( &quot;&lt;TR&gt;&quot;);
 for( var j=0;j&lt;width_n; j++){
 document.write( &quot;&lt;TD&gt;&lt;INPUT TYPE=&apos;button&apos; VALUE=&apos;A&apos;&quot;+
 &quot; onClick=&apos;fire(&quot;+ j + &quot;)&apos;&gt;&lt;/TD&gt;&quot;);
 }
 document.write( &quot;&lt;/TR&gt;&quot;);
 document.write( &quot;&lt;/TABLE&gt;&quot;);
 document.write( &quot;&lt;INPUT TYPE=&apos;button&apos; VALUE=&apos;START&apos;&quot;+
 &quot; onClick=&apos;game_start()&apos;&gt;&quot;);
 document.write( &quot;&lt;/FORM&gt;&quot;);
}

// ----- game main timer event 
// ----- enemy come one step
function come(){
 var n = poor_rand();
 document.fm2.elements[ width_n * enemy[n+1] + n].checked=true;
 enemy[n+1]++;
 if( enemy[n+1] &lt; height_n){
 setTimeout(&quot;come()&quot;, wtime);
 }else{
 gameover = true;
 document.fm1.message.value = &quot;GAME OVER:&quot; + score ;
 }
}

// ----- Fire the n th beam
function fire( n){
 if( gameover ) return;
 for( var i=0; i&lt;enemy[n+1]; i++){ // clear enemy
 document.fm2.elements[ width_n * i + n].checked = false;
 }
 score += enemy[ n+1];
 document.fm1.message.value = &quot;Points:&quot; + score;
 enemy[ n+1] = 0;
 if( wtime &gt; 100){ wtime -= 10};
}

// ---- initialize &amp; start game
function game_start(){
 for( var n=0; n&lt;width_n; n++){
 for( var i=0; i&lt;enemy[n+1]; i++){
 document.fm2.elements[ width_n * i + n].checked = false;
 }
 enemy[n+1] = 0;
 }
 wtime = 400;
 score = 0;
 gameover = false;
 document.fm1.message.value = &quot;Points:&quot; + score;
 setTimeout(&quot;come()&quot;, wtime);
}
// --&gt;
&lt;/SCRIPT&gt;

 &lt;script language=&quot;JavaScript&quot;&gt;&lt;!--
 {gamememe();} 
 //--&gt;&lt;/script&gt;</description>
			
			<link>https://drgemy.ucoz.com/stuff/other/7-1-0-5003</link>
			<category>أخرى</category>
			<dc:creator></dc:creator>
			<guid>https://drgemy.ucoz.com/stuff/other/7-1-0-5003</guid>
			<pubDate>Fri, 20 Aug 2010 14:39:12 GMT</pubDate>
		</item>
		<item>
			<title>اكس او</title>
			<description>&lt;SCRIPT LANGUAGE=&quot;LiveScript&quot;&gt;
 &lt;!---Copyright 1996 Chris Englmeier
 &lt;!---Feel free to use this script as long as these copyright
 &lt;!-- line remain as is
 &lt;!--
 step = 0;
 diff=3;
 // change board when button is clicked
 function clear_all(form) {
 step = 0;
 for (i=0;i&lt;9; ++i) {
 position=&quot;a&quot;+i;
 form[position].value=&quot;&quot;;
 }
 }
 // change board when button is clicked
 function clickit(field) {
 if (step == -1) {alert(&quot;Reset to play again&quot;); return;}
 position=field.name.substring(1,2,1);
 position = &apos;a&apos;+position;
 if (field.form[position].value !=&quot;&quot;)
 {alert(&quot;Can&apos;t go there&quot;); return;}
 field.form[position].value=&quot;X&quot;;
 if (eval_pos(field.form)) {
 field.form.output.value=&quot;You Win!&quot;;
 step = -1;
 return;
 }
 position=get_move(field.form);
 field.form.output.value=&apos;I moved to &apos; +
 position.substring(1,2,1);
 if (position==&quot;&quot;) {
 field.form.output.value=&quot;No Winner.&quot;;
 step = -1;
 return;
 }
 field.form[position].value=&quot;O&quot;;
 if (eval_pos(field.form)) {
 field.form.output.value=&quot;You Lose!&quot;;
 step = -1;
 }
 }
 // see if there is a winner
 function eval_pos(form) {
 if ((form.a0.value!=&quot;&quot; &amp;&amp; form.a0.value==form.a3.value &amp;&amp;
 form.a0.value==form.a6.value)||
 (form.a0.value!=&quot;&quot; &amp;&amp; form.a0.value==form.a1.value &amp;&amp;
 form.a0.value==form.a2.value) ||
 (form.a0.value!=&quot;&quot; &amp;&amp; form.a0.value==form.a4.value &amp;&amp;
 form.a0.value==form.a8.value) ||
 (form.a1.value!=&quot;&quot; &amp;&amp; form.a1.value==form.a4.value &amp;&amp;
 form.a1.value==form.a7.value) ||
 (form.a2.value!=&quot;&quot; &amp;&amp; form.a2.value==form.a5.value &amp;&amp;
 form.a2.value==form.a8.value) ||
 (form.a2.value!=&quot;&quot; &amp;&amp; form.a2.value==form.a4.value &amp;&amp;
 form.a2.value==form.a6.value) ||
 (form.a3.value!=&quot;&quot; &amp;&amp; form.a3.value==form.a4.value &amp;&amp;
 form.a3.value==form.a5.value) ||
 (form.a6.value!=&quot;&quot; &amp;&amp; form.a6.value==form.a7.value &amp;&amp;
 form.a6.value==form.a8.value))
 return true;
 else 
 return false;
 }
 function f(a) {
 if (a == &quot;&quot;) return &quot;.&quot;; else return a;
 }
 // get position for move.
 function comp_move(form,player,weight,depth) {
 var cost;
 var bestcost=-2;
 var position;
 var newplayer;
 if (player==&quot;X&quot;) newplayer=&quot;O&quot;; else newplayer=&quot;X&quot;;
 if (depth==diff) return 0;
 if (eval_pos(form)) return 1;
 for (var i=0; i&lt;9; ++i) {
 position=&apos;a&apos;+i;
 if (form[position].value != &quot;&quot;)
 continue;
 form[position].value=player;
 cost = comp_move(form,newplayer, -weight, depth+1);
 if (cost &gt; bestcost) {
 bestcost=cost;
 if (cost==1) i=9;
 }
 form[position].value=&quot;&quot;;
 }
 if (bestcost==-2) bestcost=0;
 return(-bestcost);
 }
 // get position for move.
 function get_move(form) {
 var cost;
 var bestcost=-2;
 bestmove=&quot;&quot;;
 // don&apos;t think about first move.
 if (step++ == 0)
 if (form.a4.value==&quot;&quot;) return &quot;a4&quot;;
 else if (form.a0.value==&quot;&quot;) return &quot;a0&quot;;
 for (var i=0; i&lt;9; ++i) {
 localposition=&apos;a&apos;+i;
 if (form[localposition].value != &quot;&quot;)
 continue;
 form[localposition].value=&quot;O&quot;;
 cost=comp_move(form,&quot;X&quot;, -1, 0);
 if (cost &gt; bestcost) {
 if (cost==1) i=9;
 bestmove=localposition;
 bestcost=cost;
 }
 form[localposition].value=&quot;&quot;;
 }
 return bestmove;
 }
 // complain if user attempts to change board
 function complain(field) {
 field.form.output.focus(); // put focus eleswhere
 alert(&quot;Don&apos;t change the game fields directly!&quot;);
 }
 //a href=&quot;http://www.ucsd.edu/
 // the end --&gt;
 &lt;/SCRIPT&gt;
&lt;FORM&gt;
 &lt;INPUT SIZE=1 NAME=&quot;a0&quot; OnFocus=&quot;complain(this)&quot;&gt;
 &lt;INPUT TYPE=&quot;button&quot; NAME=&quot;b0&quot; OnClick=&quot;clickit(this)&quot;&gt;
 &lt;INPUT SIZE=1 NAME=&quot;a1&quot; OnFocus=&quot;complain(this)&quot;&gt;
 &lt;INPUT TYPE=&quot;button&quot; NAME=&quot;b1&quot; OnClick=&quot;clickit(this)&quot;&gt;
 &lt;INPUT SIZE=1 NAME=&quot;a2&quot; OnFocus=&quot;complain(this)&quot;&gt;
 &lt;INPUT TYPE=&quot;button&quot; NAME=&quot;b2&quot; OnClick=&quot;clickit(this)&quot;&gt;&lt;BR&gt;
 &lt;INPUT SIZE=1 NAME=&quot;a3&quot; OnFocus=&quot;complain(this)&quot;&gt;
 &lt;INPUT TYPE=&quot;button&quot; NAME=&quot;b3&quot; OnClick=&quot;clickit(this)&quot;&gt;
 &lt;INPUT SIZE=1 NAME=&quot;a4&quot; OnFocus=&quot;complain(this)&quot;&gt;
 &lt;INPUT TYPE=&quot;button&quot; NAME=&quot;b4&quot; OnClick=&quot;clickit(this)&quot;&gt;
 &lt;INPUT SIZE=1 NAME=&quot;a5&quot; OnFocus=&quot;complain(this)&quot;&gt;
 &lt;INPUT TYPE=&quot;button&quot; NAME=&quot;b5&quot; OnClick=&quot;clickit(this)&quot;&gt;&lt;BR&gt;
 &lt;INPUT SIZE=1 NAME=&quot;a6&quot; OnFocus=&quot;complain(this)&quot;&gt;
 &lt;INPUT TYPE=&quot;button&quot; NAME=&quot;b6&quot; OnClick=&quot;clickit(this)&quot;&gt;
 &lt;INPUT SIZE=1 NAME=&quot;a7&quot; OnFocus=&quot;complain(this)&quot;&gt;
 &lt;INPUT TYPE=&quot;button&quot; NAME=&quot;b7&quot; OnClick=&quot;clickit(this)&quot;&gt;
 &lt;INPUT SIZE=1 NAME=&quot;a8&quot; OnFocus=&quot;complain(this)&quot;&gt;
 &lt;INPUT TYPE=&quot;button&quot; NAME=&quot;b8&quot; OnClick=&quot;clickit(this)&quot;&gt;&lt;BR&gt;
 &lt;table border=0&gt;&lt;tr&gt;&lt;td&gt;
 Message:&lt;/td&gt;&lt;td&gt; &lt;INPUT NAME=&quot;output&quot; TYPE=&quot;text&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
 &lt;tr&gt;&lt;td&gt;Difficulty: &lt;/td&gt;&lt;td&gt;&lt;SELECT NAME=&quot;difficulty&quot;
 OnChange=&quot;diff=form.difficulty[form.difficulty.selectedIndex].value;&quot;&gt;
 &lt;OPTION VALUE=1&gt; Very Easy
 &lt;OPTION VALUE=2&gt; Easy
 &lt;OPTION VALUE=3 SELECTED&gt; Medium
 &lt;OPTION VALUE=4&gt; Hard (may think a long time)
 &lt;/SELECT&gt;&lt;/td&gt;&lt;/tr&gt;
 &lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;&lt;INPUT TYPE=&quot;button&quot; VALUE=&quot;الكمبيوتر يبدأ اولا&quot;
 OnClick=&quot;if (!step++) this.form.a4.value=&apos;O&apos;;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
 &lt;tr&gt;&lt;td&gt;&lt;/td&gt;
 &lt;td&gt;&lt;INPUT TYPE=&quot;reset&quot; VALUE=&quot;جديد&quot;
 OnClick=&quot;clear_all(this.form)&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
 &lt;/table&gt;
 &lt;/FORM&gt;</description>
			
			<link>https://drgemy.ucoz.com/stuff/other/7-1-0-5002</link>
			<category>أخرى</category>
			<dc:creator></dc:creator>
			<guid>https://drgemy.ucoz.com/stuff/other/7-1-0-5002</guid>
			<pubDate>Fri, 20 Aug 2010 14:35:54 GMT</pubDate>
		</item>
		<item>
			<title>RoboPogo</title>
			<description>تحكم بالروبوت! ساعد الروبوت في الوصول إلى العمل على البوجو الموثوق الذي يملكه، وتجنب السيارات! استخدم الفأرة، من أجل التحكم بالروبوت لليمين أو اليسار، كلما اقتربت للمركز - كلما حصلت على نقاط أكثر.</description>
			
			<link>https://drgemy.ucoz.com/stuff/action_arcade/robopogo/1-1-0-390</link>
			<category>ألعاب سريعة</category>
			<dc:creator></dc:creator>
			<guid>https://drgemy.ucoz.com/stuff/action_arcade/robopogo/1-1-0-390</guid>
			<pubDate>Sat, 07 Aug 2010 07:56:36 GMT</pubDate>
		</item>
		<item>
			<title>Ultimate Online Checkers</title>
			<description>منعطف جديد في الشطرنج الكلاسيكي! في هذه المرة يجب عليك ليس فقط القيام بالخطوات الصحيحة، بل القيام بالخطوات بمساعدة الجوائز، وزيادة امكانياتك!</description>
			
			<link>https://drgemy.ucoz.com/stuff/card_board/ultimate_online_checkers/2-1-0-389</link>
			<category>بطاقات</category>
			<dc:creator></dc:creator>
			<guid>https://drgemy.ucoz.com/stuff/card_board/ultimate_online_checkers/2-1-0-389</guid>
			<pubDate>Sat, 07 Aug 2010 07:56:36 GMT</pubDate>
		</item>
		<item>
			<title>Gride</title>
			<description>باستخدام أربع خواص للسيارة، أرغمه على التحرك للأعلى. إذا رجع للوراء - يجب عليك البدء من الأول. استخدم الخواص في الوقت المناسب وصر قيصر الجبال!</description>
			
			<link>https://drgemy.ucoz.com/stuff/action_arcade/gride/1-1-0-388</link>
			<category>ألعاب سريعة</category>
			<dc:creator></dc:creator>
			<guid>https://drgemy.ucoz.com/stuff/action_arcade/gride/1-1-0-388</guid>
			<pubDate>Sat, 07 Aug 2010 07:56:36 GMT</pubDate>
		</item>
		<item>
			<title>Cannon Man</title>
			<description>الإنسان - يريد تسجيل ريكورد لأبعد مسافة طيران من المدفع! ساعده في هذا، بتعديل المدفع للزاوية المطلوبة وشدة الإطلاق لأبعد ما يمكن!</description>
			
			<link>https://drgemy.ucoz.com/stuff/action_arcade/cannon_man/1-1-0-387</link>
			<category>ألعاب سريعة</category>
			<dc:creator></dc:creator>
			<guid>https://drgemy.ucoz.com/stuff/action_arcade/cannon_man/1-1-0-387</guid>
			<pubDate>Sat, 07 Aug 2010 07:56:36 GMT</pubDate>
		</item>
		<item>
			<title>Captain Skyro</title>
			<description>كابتن Skyro - قرصاننا المشهور! استخدم الببغاء Polly، من أجل مساعدة الكابتن الصعود للغيمة. إلى أي مسافة يستطيع القرصان ذي الرجل الواحدة بمساعدتك؟</description>
			
			<link>https://drgemy.ucoz.com/stuff/puzzle/captain_skyro/3-1-0-386</link>
			<category>ألغاز</category>
			<dc:creator></dc:creator>
			<guid>https://drgemy.ucoz.com/stuff/puzzle/captain_skyro/3-1-0-386</guid>
			<pubDate>Sat, 07 Aug 2010 07:56:36 GMT</pubDate>
		</item>
		<item>
			<title>hit banana</title>
			<description>ساعد الغوريلا ذات 500 كغ في رمي الموز! ارمي الموز لأبعد مسافة ممكنة! اضغط مرة، لضرب الموز. اضغط مرة أخرى، للإعادة.</description>
			
			<link>https://drgemy.ucoz.com/stuff/action_arcade/hit_banana/1-1-0-385</link>
			<category>ألعاب سريعة</category>
			<dc:creator></dc:creator>
			<guid>https://drgemy.ucoz.com/stuff/action_arcade/hit_banana/1-1-0-385</guid>
			<pubDate>Sat, 07 Aug 2010 07:56:36 GMT</pubDate>
		</item>
		<item>
			<title>BOWJA THE NINJA (on Factory Island)</title>
			<description>النينجا BOWJA على الجزيرة! في هذه اللعبة المثيرة المليئة بالأكشن مهمته تنحصر في إبادة Gi8000. أشر و اضغط على المغامرة</description>
			
			<link>https://drgemy.ucoz.com/stuff/puzzle/bowja_the_ninja_on_factory_island/3-1-0-384</link>
			<category>ألغاز</category>
			<dc:creator></dc:creator>
			<guid>https://drgemy.ucoz.com/stuff/puzzle/bowja_the_ninja_on_factory_island/3-1-0-384</guid>
			<pubDate>Sat, 07 Aug 2010 07:56:36 GMT</pubDate>
		</item>
		<item>
			<title>flipit</title>
			<description>هدفك في هذه اللعبة المنطقية - جعل كل الأجزاء بيضاء. بمساعدة الفأرة أنقر عليهم، والأجزاء المجاورة ستتغير للون لاالعكسي. مفهوم هذه اللعبة ليس جديداً، و الألعاب المشابهة كثيرة، لكن هذه اللعبة تختلف عن الألعاب الأخرى بالمؤثرات والصوت الرائعين. استمتع!</description>
			
			<link>https://drgemy.ucoz.com/stuff/puzzle/flipit/3-1-0-383</link>
			<category>ألغاز</category>
			<dc:creator></dc:creator>
			<guid>https://drgemy.ucoz.com/stuff/puzzle/flipit/3-1-0-383</guid>
			<pubDate>Sat, 07 Aug 2010 07:56:36 GMT</pubDate>
		</item>
	</channel>
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